Friday, 23 November 2012

Fight sequence

We was set a task to create a fight sequence, however once created the sound was muted so foley sound could be added to create a certain effect on the viewer and add realism to what was being presented visually. I whole point of this task was to gain some experience with foley sound which would be beneficial to the title sequence in which needs to created.

In order to actual create the sequence the group when through a planning stage which consisted of brainstorming, scripting the piece and then storyboarding which allowed the written script to be represented visually. After which we began film and paid close attention to the camera shots and angles in order to have the right effect created, for example we used an extreme close up of an from a high angle to show both fear and vulnerability.

Once the sequence was created we needed to add foley sound, to do this we first planned what we needed to add and this was done simply by watching the sequence and noted down everything in need of sound. This included:
- Mobile phone beep
- Slow footsteps
- shopping bag rustle
- Door creek
- Heavy footsteps
- Loud bang
- slap
- grunt
- walking stick taps
- Umbrella slam
- sliding umbrella
-cracking skull
- dragging on floor
- Kick
- crack of bone
- Police sirens

It was then time to start recording the sounds. We started off with a walnut shell which will split in half to have a more echo'd effect, we tapped this on a table top the same pace in which the umbrella would tap against the floor thus allowing it to be in sync. I found this difficult as I thought it was hard to get a sense of the rhythm through visuals.

Another sound we got was for the slaps and to do this we took two pieces of meat and slammed them together thus mimicking a slap noise.We overlapped the slap noise with the breaking of a carrot which sounded like a bone breaking; we did this to get a stronger effect as it added realism when the sounds were overlapped.

To create the sound of the actors falling to the floor we combined a dropping of a walnut with the dropping of a pack of paper to give the contrast of lightness and heaviness. This worked well for effect as not all the body weight would be hitting the floor simultaneously so by combing a heavy sound with a light one make the fall sound both realistic and accurate. To give even more of impact we took the surface of the floor into consideration as the floor was hard and created an echo which we wanted to come across in our video. With this in mind we added an effect on final cut pro named reverb which gave allowed the sound to be gradually echoed as it would if there was a genuine fall.

After making this video I had more knowledge of using the final cut pro software, which is strongly needed due to it being the programme in which my group will be creating our title sequences. I also had an entire now insight of foley sound and how it works and is used for both effect and emphasis on key objects or areas. The task also allowed my group to think about which items make specific noises and which we would like to include in our title sequence, for example there will be lots of comedic slip up's therefore meat would be good for resembling falls or fights.

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